

#STELLARIS SHIPS UPGRADE#
a Victory-class will upgrade to the design for the Victory-class). Upgrading will take all ships of a given name to the most recent design with the same name (e.g. If a ship design is edited, a fleet containing ships of that design can be ordered to return to a shipyard to upgrade. Strategic Resource will also increase upkeep by a bit. Component Upkeep: around 0.833% of its build cost in Energy Credits and around 0.15% of its build cost in Alloys.Hull Upkeep: determined by the ship type.Civilian vessels only cost Energy Credits as upkeep, while Military ships also cost Alloys. The base monthly upkeep of a ship is determined as a percentage of its total build cost. The build time is determined by the ship type. All of them cost Alloys and some advanced components also cost Strategic Resources. This is the sum of the costs of its sections and components. Stellaris can be played without touching this menu very often, but it is always advisable to be aware of the strengths and weaknesses of current and potential enemies.Įvery ship design has an associated cost to build. An alert icon will appear if a ship design is obsolete, and a toggle enables automatic upgrading of components for player convenience. For example, the computer might auto-generate a design with an advanced laser that is statistically superior although the current enemy has heavily invested in shield technology that will heavily impair laser weapons but is vulnerable to attacks with the existing missile weapons.ĭirect involvement in ship design is optional. Note that they do not take account of the enemies that the fleet is facing or may face, so it might choose components that an opponent can counter instead of a less up-to-date component that has proven successful.
#STELLARIS SHIPS UPDATE#
Many naval strategies advise that their empires deploy several types of warships to fill different tactical roles and face different opponents, and it is convenient for these to have different class names.Ĭlicking the Auto-Generate box on the lower left of the menu orders computer designers to continually update ship designs based on the latest technology research and the selected ship role. If a ship of a design is under construction or being upgraded, the design cannot be edited. You can check which special ship technologies have research conditions satisfied in the Empire modifier window.The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. (e.g Mammalian species has higher possibility of having Arsenal Ship Tradition trait) So, you have nothing to worry about the species traits of the preset empires, or modded portrait species. If an organic or lithoid species has no special ship trait, they will have one of them in random with some weighted randomness. Ship design tradition traits are exclusive each other, cannot be added or removed after the game starts, but you can choose them in species customization regardless to portrait phenotypes. For the POP percentage calculation, only POPs that have the species right available with the Researcher job - that is, not being slaved or purged - are counted. If the POPs with ship design tradition traits are at least 25% (20% for Xenophile, 15% for Fanatic Xenophile) of the Empire's POPs and meet the technology requirements, special ship tech will be added to the research options. Special ships are powerful ships that have dedicated core slot parts and are specialized in a particular way of fighting. Depending on your empire's POP composition, you can build a variety of special ships.
